﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain.General
{
    public interface IGamerCamera : IFreeCamera3D, IGamerControllerManager, IDrawable
    {
        CameraType Type { get; set; }
        Vector3 RotationRadians { get; set; }

    }
}
